AI Insights · Timothy · April 2024
Top 5 io Games on iOS in Greece: Q1 2024 Performance
Explore the performance trends of the top 5 io games on iOS in Greece during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 io games on iOS in Greece demonstrated varied performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for these popular games, with data sourced from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd saw fluctuating weekly downloads, peaking at 103 in mid-January and then experiencing a decline, ending the quarter with around 5 downloads. Revenue had a modest peak of $45 in the second week of January, gradually tapering off to $7 by the end of March. Active users started at 50 in the first week of January and increased to a high of 163 mid-January before declining to 41 by the end of the quarter.
Agar.io, published by Miniclip.com, maintained a relatively stable download rate, starting at 106 and peaking at 131 in mid-January, with notable spikes in mid-March at 108 and 102 downloads. Revenue peaked at $48 in the first week of January but showed a gradual decrease, ending with $11 in the last week of March. Active users showed an initial peak of 290 mid-January, with fluctuations throughout the quarter, closing at 234 by the end of March.
Paper.io 2 by Voodoo enjoyed a strong start with 619 downloads in the first week of January. Although downloads decreased to 246 by mid-January, there was a significant spike to 497 in mid-March. Revenue remained relatively low, peaking at $30 in early January and stabilizing around $17 towards the end of the quarter. Active users started at 1601, declining steadily to 767 by early March, but saw a resurgence to 1232 by the end of March.
Snake.io - Fun Online Snake from Kooapps had a robust download performance, starting with 831 downloads and maintaining high numbers throughout the quarter, with peaks of 765 and 582 in late February and mid-March, respectively. Revenue was modest, peaking at $25 in early January and stabilizing around $9 by the end of March. Active users began at 4114 and showed consistent engagement, ending the quarter at 3285.
Hole.io, another title by Voodoo, had a varied download trend, starting at 244 and peaking at 222 in mid-March. Revenue remained low, peaking at $17 in late January and ending at $15 in the last week of March. Active users started at 1439, experiencing a decline to 481 by early March, but saw a recovery to 859 by the end of the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.